Dig.Build.Hold.

You choose the tunnels. The swarm uses them.

Windows · Linux · Android · Up to four players

One cave // one route home

The map starts sealed.

Every opening is yours. So is every problem that comes through it.

01 Break ground

Dig for what you need.

Explore through the caves, finding your nodes, protect your base. One wrong move might open Paths you didn't know about.

Finite seamsOpen CavernsWatch for Holes
Two mining rigs working a ruby seam behind hive-facing defenses.
Gather Resources // Build Protection
Lapis Amethyst Malachite Sulfur Ruby Calcite
02 Make it defensible

The tunnel becomes the plan.

Use your tunnels as cooridors to protect your core. But be careful, sometimes they may find it easier to go through the cave instead of to your walls.

A powered base defended toward the hive while a worker expands the opposite side.
Front line // under construction
03 Wave incoming

Then it comes back.

The swarm follows the routes you opened. Hold the choke or watch it make another one. Survive the wave, repair the line, and dig again.

Host-driven wavesShared defense50-wave runs
The hive feeding attackers through a mined tunnel into a reinforced wall choke.
Wave 18 // choke holding
Private co-op

Four players.
One Cave.

Play with up to four people, deciding to work together to hold your own. Create a private lobby for you and your friends!

ROOMMZK4R7
Miner unit Engineer unit Gunner unit Prospector unit
Current build // field log

Early Alpha,
Visuals May change

Captured from the current game build. Balance, design, and unit icons all subject to change.

A live wave reaching a reinforced wall choke.
01 // Shared defense
Mining rigs extracting a ruby seam.
02 // Ruby outpost
A worker expanding beyond a defended base.
03 // Between waves
Limited alpha // Discord

Be there for the next run.

Playtest signups and build details are posted in the Lodefall Discord. Join the community now and you will be ready when the next testing window opens.